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Author Topic: Current results?  (Read 5259 times)
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Luna_blade
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« Reply #45 on: 21 April 2014, 19:48:21 »
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Also, I have posted leet times as of this post. (See, it says leet.)
Congratulations! Are you the only one on the forum to have that?
77.173.1.168

Agillity/Speed in most RPG games is better then Attack/Force/power.
Spoiler for Hiden:
That is only when Defence is a linear division fuction. Example: When you strike with two daggers  (one does 120 damage the other 100) and the def makes every damage divide by 50 it does not differ from when you strike with one big sword (dealing 220 damage). When the defence is linear substraction, you want the highest damage output as possible, to maintain a low percentage of damage loss to defence.
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« Reply #46 on: 21 April 2014, 21:07:06 »
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Religions aren't about science or practicality, but about mission and purpose
Although real life may seem that way, it's not like the game can't have made-up Gods. (Since the game is a fictional story. RuneScape did it with Saradomin/Guthix/Zamarok/Bandos/Armadyl.) ; I was using the word "Religion" more for a every day way of living life, and not necessary about a higher power.. (But it could include beliefs like that, though.) (I know this might make it sound like I was using the wrong word, but I couldn't think of a better word at the time.). - One idea I have is that believing in something could make it turn into reality, but the problem is that the people don't know how to control that power. And there would probably be many limitations to it.

Do you want to bring gods back to Weyward?  So far they've been absent, but the Djinn summons suggest that they were once around, and the djinn themselves might be 'god dust.' With the introduction of 'Light psiEnergy' at the end od Dark Dawn, I think what we see are people with the capability of better recombining the psiEnergy elements, in order to effectively create things or people that are more like the old gods. 

Essentially, Light Adepts would be the means to implement your notion of 'believing in something could make it turn to reality,' and the other stuff you talk about. If that idea gets a lot of support from the group, then we could work to developed the idea further.

Or if you want to get even more into the territory of (western) religion, then if the Light Adept's are the stand ins for new Religion, then the Umbra Clan has already shown itself to be anti-psiEnergy, and already has a more secular, science-centric approach with all their steam punk stuff.  I'm not going to let this turn I to a one sided propaganda war, but if we can look at the subject with some nuance, then I'm willing to use the Umbra vs. Light clans as a means to discuss secular vs. divine power.

In true RPG fashion, I'd have the light clan be a secluded group of people who've been keeping their traditions alive until the time was right for them to go out and preach the truth once again.  And once the events of Dark Dawn transpire and we have more Light Adept's on existence, that might be the trigger that causes the Light Clan to go out into the world again.  I'd probably include some secret society elements, and reveal that Light Clan members had already infiltrated other societies, and stuff like that to make it interesting.
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« Reply #47 on: 22 April 2014, 03:17:19 »
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-I have no idea...  The question is: Should we, or should we not... and why? (Even if it means having people like Alex, pretending to be a God.) ; Have we decided for sure that this is going to be in Weyard? A remake of Golden Sun from scratch means that all names could be different.

-That reality thing... was sort of coming from a show called 'Believe' ... Sort of... (But it might not be exactly the same.) Believe was about a young girl who could use their powers whenever they get in an emotional state... and she might not have enough experience to control it well... If she overuses her powers... it could put her into a coma or something.

@psiEnergy: Do you perfer 'psichic' over 'psychic'? Just curious... although, this question is mostly pointless.
« Last Edit: 22 April 2014, 03:30:26 by Teawater » Logged

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Luna_blade
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« Reply #48 on: 22 April 2014, 05:44:08 »
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Do you want to bring gods back to Weyward?  So far they've been absent, but the Djinn summons suggest that they were once around, and the djinn themselves might be 'god dust.' With the introduction of 'Light psiEnergy' at the end od Dark Dawn, I think what we see are people with the capability of better recombining the psiEnergy elements, in order to effectively create things or people that are more like the old gods. 
Yes, I agree with that there were gods. Second also good; just think of what Kraden said, that combining the elements creates huge amounts of power.
Essentially, Light Adepts would be the means to implement your notion of 'believing in something could make it turn to reality,' and the other stuff you talk about. If that idea gets a lot of support from the group, then we could work to developed the idea further.
I don't know what the books was called, but the main thing was that everthing you believed in started excisting. The mages in that book were the ones who could believe in something very much.
Anyway, we might want to add some elements of that.
Or if you want to get even more into the territory of (western) religion, then if the Light Adept's are the stand ins for new Religion, then the Umbra Clan has already shown itself to be anti-psiEnergy, and already has a more secular, science-centric approach with all their steam punk stuff.  I'm not going to let this turn I to a one sided propaganda war, but if we can look at the subject with some nuance, then I'm willing to use the Umbra vs. Light clans as a means to discuss secular vs. divine power.
First part sounds good, second part: you guys decide.
And do you imply here that the Umbra clan was before Light clan or just more well-known?
In true RPG fashion, I'd have the light clan be a secluded group of people who've been keeping their traditions alive until the time was right for them to go out and preach the truth once again.  And once the events of Dark Dawn transpire and we have more Light Adept's on existence, that might be the trigger that causes the Light Clan to go out into the world again.  I'd probably include some secret society elements, and reveal that Light Clan members had already infiltrated other societies, and stuff like that to make it interesting.
Yes, that's something.
77.173.1.168

Agillity/Speed in most RPG games is better then Attack/Force/power.
Spoiler for Hiden:
That is only when Defence is a linear division fuction. Example: When you strike with two daggers  (one does 120 damage the other 100) and the def makes every damage divide by 50 it does not differ from when you strike with one big sword (dealing 220 damage). When the defence is linear substraction, you want the highest damage output as possible, to maintain a low percentage of damage loss to defence.
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« Reply #49 on: 22 April 2014, 08:49:13 »
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The basic question is what everyone's willing to contribute to the project, and what they're expecting to have by the end of it.

I know I haven't shown anything, but I'm actually sinking a lot of effort into my current coding project, and so for this community thing, all I can contribute is story stuff and conversation.  Basically the type of stuff you've seen from me already. And I think I can help negotiate between different peoples' desires, and maybe push for decisions.

What would I like to get out of the project?  I'd like it to be a catalyst by which I can enjoy the world of Golden Sun more, and explore its mysteries and potential.
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Luna_blade
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« Reply #50 on: 22 April 2014, 14:30:14 »
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The basic question is what everyone's willing to contribute to the project, and what they're expecting to have by the end of it.

I know I haven't shown anything, but I'm actually sinking a lot of effort into my current coding project, and so for this community thing, all I can contribute is story stuff and conversation.  Basically the type of stuff you've seen from me already. And I think I can help negotiate between different peoples' desires, and maybe push for decisions.

What would I like to get out of the project?  I'd like it to be a catalyst by which I can enjoy the world of Golden Sun more, and explore its mysteries and potential.
Well that's quite something to point out there.  I guess I can help with graphics (not drawing, espacially persons. I suck at that.) and if we want to use one of these programs like RPGmaker, I could probably help  building the game inside that program. If it's needed, I can probably think of some statistics for weapons enemies etc. and balance them a bit.

What do I want to get out of this? A better Golden Sun game in terms of gameplay. Also one that's a little bit harder.
77.173.1.168

Agillity/Speed in most RPG games is better then Attack/Force/power.
Spoiler for Hiden:
That is only when Defence is a linear division fuction. Example: When you strike with two daggers  (one does 120 damage the other 100) and the def makes every damage divide by 50 it does not differ from when you strike with one big sword (dealing 220 damage). When the defence is linear substraction, you want the highest damage output as possible, to maintain a low percentage of damage loss to defence.
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« Reply #51 on: 22 April 2014, 18:52:37 »
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Equipment:
Umbra Blade(unleashes formina sage)
Umbra hamlet(boost attack, decrease hp)
Umbra shield(boost attack,defence resist all elements -20)
Umbra armor(boost defence decrease pp)
Umbra ring(increase hp,pp resist elements +30)

Luna Blade:Of curse girls...
Hero boy:Trevor.
Old men:Kraden
girl:(Your idea for name?)
4th member your ideas?
This link:http://forum.goldensunhacking.net/index.php?topic=1184.0 Check it out god stuff.
so we work for sprites and maps.
Well to put it all in game maker is possible.
To make progress we must make something and show to others.
I suggest put Sprites!
Best is to put your fun made sprite sheets in this topic to increase work.

P.S.Artius made Kari. Can we find this sheet and make Kari character...
« Last Edit: 22 April 2014, 19:12:26 by Saturos » Logged

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Luna_blade
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« Reply #52 on: 22 April 2014, 20:05:06 »
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I guess we can all agree on the Umbra set? Make them cursed perhaps or something a little different from cursed items.

Girl names I know that sound fairly good and are not language restricted: Sonea, Lydia, Abigail, Alison, Margret (sounds too old perhaps), Patricia, Sonja, Sam. IDK If she is not human I would pick a totally different name. My preference goes to Abigail.

You actually made a good typo there: It is certainly god stuff.
Now I understand what you mean. Do we also need a custom map or can we just do with the Weyard from GS?
77.173.1.168

Agillity/Speed in most RPG games is better then Attack/Force/power.
Spoiler for Hiden:
That is only when Defence is a linear division fuction. Example: When you strike with two daggers  (one does 120 damage the other 100) and the def makes every damage divide by 50 it does not differ from when you strike with one big sword (dealing 220 damage). When the defence is linear substraction, you want the highest damage output as possible, to maintain a low percentage of damage loss to defence.
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« Reply #53 on: 23 April 2014, 01:43:15 »
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Now I understand what you mean. Do we also need a custom map or can we just do with the Weyard from GS?
Preferably a custom World Map. I'm not sure how much it will look like the original, though? (When you think about small sections.)
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« Reply #54 on: 23 April 2014, 02:36:46 »
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I think RPG Maker will be a great tool for making mock ups.  Is there already a Golden-Sun sprite/texture pack for RPG Maker?  

If not, can we get one together?  In fact, what's stopping us from doing this entire thing in RPG Maker?

I know it's programmable.  Can't we program in a djinn system?

--

So you guys have decided you want to make an ENTIRE Golden Sun game?  Don't you think that might be a bit too ambitious?  And why re-make the map of Weyard if it already exists?

--

Is there a reason why we should spend time working on specific characters, rather than a character creation system?  It doesn't seem to me that the names or genders of any of the characters really made an impact on the story.
« Last Edit: 23 April 2014, 02:38:51 by Thunder-squall » Logged
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« Reply #55 on: 23 April 2014, 04:38:15 »
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So you guys have decided you want to make an ENTIRE Golden Sun game?  Don't you think that might be a bit too ambitious?  And why re-make the map of Weyard if it already exists?
If people already know what Weyard basically looks like, there's not much surprise on what's coming next, is there? ; I'm not sure what the map would look like, but I'm guessing at the possibilities of reusing some sections of the World Map...

Who says we can't be too ambitious?
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« Reply #56 on: 23 April 2014, 04:45:17 »
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So you guys have decided you want to make an ENTIRE Golden Sun game?  Don't you think that might be a bit too ambitious?  And why re-make the map of Weyard if it already exists?
If people already know what Weyard basically looks like, there's not much surprise on what's coming next, is there? ; I'm not sure what the map would look like, but I'm guessing at the possibilities of reusing some sections of the World Map...

Who says we can't be too ambitious?

Are *you* volunteering to remake the map of Weyard?  Because unless you or someone else wants to do it, I'm having a hard time coming up with reasons to convince someone to spend their time doing that.
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« Reply #57 on: 23 April 2014, 04:49:00 »
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Maybe... I don't know.

I mean, we could start with the Original Map, and transform it as we work... that would pretty much amount to what I'm thinking...
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« Reply #58 on: 23 April 2014, 04:52:18 »
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Maybe... I don't know.

I mean, we could start with the Original Map, and transform it as we work... that would pretty much amount to what I'm thinking...

Why?  For what purpose?  For what gain?

-- If there's no reason or benefit to it, then it's like a virus sucking down on our already limited resources.

Quote
The basic question is what everyone's willing to contribute to the project, and what they're expecting to have by the end of it.

^ I'm going to ask this question of you.
« Last Edit: 23 April 2014, 04:57:36 by Thunder-squall » Logged
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« Reply #59 on: 23 April 2014, 04:56:54 »
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So it looks like we didn't just copy Camelot? So it looks like we worked hard on almost every aspect of it?

This is suppose to be a long-term project, not a short one... I don't just expect y'all to have this custom map in the first month... (And I didn't say it had to be 100% custom, either... 25% to 75% could do it.)
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Today at 19:05:48
Luna_blade: @.gba Nope. Where is it?
Today at 18:00:23
Teawater: By the way, I was wondering, did anyone else notice the ".gba" ROM in the Downloads section?
Today at 16:54:26
JamietheFlameUser: Well, that particular Briggs fight was from a long time ago. I haven't been working on my current hack the past few days because of other stuff.
Today at 16:40:10
Luna_blade: @Saturos: Your english exams?
Today at 16:33:40
Teawater: Can't remember exactly what shae of yellow it was, so not sure it would be too close or not.
Today at 16:30:58
Teawater: @KoP: Wouldn't Shiny Gold be for the Sol Clan?
Today at 15:37:37
Salanewt: Oh wait, tag doesn't work down here. But yeah, how is your hack going Jamie?
Today at 15:37:00
Salanewt: [me] considers giving him the Sol Blade...
Today at 15:36:00
Salanewt: Oh my. To be honest though, I'd be more likely to give Briggs stuff from later regions; him being a pirate from another continent and all.
Today at 09:36:58
JamietheFlameUser: How not to design boss fights: give human-type bosses stats and equipment on par for what the Editor says their level is and what equipment is available where they're from. You get stuff like an actually scaled to level 21 Briggs with a Great Sword, Silver Plate, Silver Helm, Vambrace, and Leather Boots. God, that was BS.
Today at 09:09:49
Saturos: Wow first part of exam is ower (in english) tomorow speaking part.
Today at 07:11:35
JamietheFlameUser: Eh, I didn't know the exact chance of Curse screwing you over. Still, that 6% chance to fail to act at all could screw you over when it matters most. The obvious solution, of course, is to stick that armour on a character who doesn't do anything but spam attack moves anyway.
Today at 07:10:52
leaf: ...assuming I'm remembering the chance of curse taking effect correctly as 25%
Today at 07:09:50
leaf: in fact, you get two turns the majority of the time (~56%), and only completely fail to act ~6%, the remainder of the time getting one action
Today at 07:07:49
leaf: I like that stealth armor buff. it wouldn't make sense to do that with the clerics ring available, but if you remove that, it's actually an interesting item. On average, you get ~1.5 turns per round. it's potentially very strong, but carries risks
Today at 07:04:59
leaf: lol
Today at 06:39:21
JamietheFlameUser: Reading the Venus Psynergy topic and 'lol'ing at Role's reaction to a very simple spell idea I'd had (and still think is awesome), where rock explodes out of the ground from a single point in a focused, cone-shaped burst. Role read me the riot act about not combining elements again. lol.
Today at 06:17:58
JamietheFlameUser: Well, one thing I came up with that was actually potentially cool is a modification to the Stealth Armour. I gave it +1 turns, under the assumption that the Cleric's Ring would be removed. You might get 2 actions that round, or 1 action, or maybe no actions at all! RNG at its finest.
Today at 06:15:32
Knight of Purgatory: Nice orange text kain. Maybe it should be a shiny gold


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